BLOOM BURST
Pop the garden. Watch it bloom.
◆ BEHIND THE WALL
One key opens this in every gameWhat the Vault Pass unlocks in BLOOM BURST:
- ◆The deep garden — six beds past the first four🔒 locked
- ◆The booster shelf at full strength — five charges of each🔒 locked
- ◆No ceiling on how long a chain can run🔒 locked
A bubble shooter set in a bioluminescent garden. Aim and fire coloured seed bubbles into the canopy — three or more same-colour blooms touching burst in a chain, ricochets reach the clusters tucked under an overhang, and flowers left hanging when their neighbours go fall away. Every bed asks for a quota of blooms; every shot that pops nothing grows the canopy a row, and a bloom that lands past the dashed line ends the run there and then. Five or more in one pop charges a white burst bloom that takes out everything within two hexes. Five boosters sit under the board — DEW, HUSH, TINT, IRIS and SICKLE — two charges of each, refilled on every bed, and the deep garden hands out five. Ten beds, three stars apiece, hex-grid physics, a Daily Bloom that deals the same canopy to everybody, and a fully synthesized score: no audio files, just you and the pop.