HOLLOW KING
One seed. One straight line. An entire dead kingdom to take back.
◆ BEHIND THE WALL
One key opens this in every gameWhat the Vault Pass unlocks in HOLLOW KING:
- ◆The Sixth, Seventh and Eighth Courts🔒 locked
- ◆No ceiling on how clean a run can be🔒 locked
- ◆Your dynasty follows you across devices🔒 locked
A one-button conquest you will not find anywhere else. Your seed orbits its throne in the dark and you have exactly one verb — let go. The seed flies off the line it was facing and claims every field it crosses, up to three in a throw, then rides home on its own. Your own ground is a road, so the kingdom grows outward along longer and longer lines, one perfectly-timed release at a time. But the shard floats in a void that eats seeds, and the granary is finite. Ironroot only shatters for a throw already carrying speed, thornwood snaps the run, the hollow king's burnt throne turns a line back, and wardstone eyes recapture your oldest ground while you are looking the other way. Eight hand-verified courts, every one proven winnable by a solver that plays with the real launch physics — so no realm is ever a coin flip.