CASCADE
One shot. A hundred bright collisions. Ride the chain.
◆ BEHIND THE WALL
One key opens this in every gameWhat the Vault Pass unlocks in CASCADE:
- ◆A seventh ball in every level🔒 locked
- ◆The golden cannon🔒 locked
An aim-and-release cascade shooter built on one hypnotic rule: the chain is the score, and the chain is the music. Aim the cannon, charge your shot, and send one glowing ball through a field of pegs — every peg it kisses plays the next note of a rising pentatonic ladder, so a long chain physically climbs the scale while the multiplier climbs with it. Clear every CORE orb before the cannon runs dry. But the field is not passive: violet pegs phase in and out with the beat and must be timed, pink wells bend the ball's path like little gravity sinks, and red skulls end the ball instantly. Ten pegs in one shot buys a ball back; a clean drain through the bottom pays a bonus. Twelve forge-built levels across three worlds — VERDANT, FROST and EMBER — every layout pulled from its own seed, all rendered on Canvas 2D with a fully synthesized score: no audio files, just you and the chain.